Ubisoft has announced that it is releasing a 60 FPS update for Assassin’s Creed Unity today, allowing the 2014 action-adventure to run that much smoother on PS5 and Xbox Series X/S. A free 60 FPS ...
We may receive a commission on purchases made from links. The company bringing a performance upgrade more than a decade after launch feels like a fitting close to Unity's development. The game ...
Eric Warner is a contributor at DualShockers with over seven years of journalism and multimedia production experience across print, online, radio, audio, and video publications. He has been writing ...
First-person shooters are still one of the easiest genres to fall into because they cover every mood: sweaty ranked nights, chill co-op sessions, and campaign runs that feel like a weekend movie. This ...
Frame pacing measures the consistency of frame delivery in games, whereas FPS only counts the total frames per second. High FPS does not guarantee smooth gameplay if frames arrive unevenly, leading to ...
There are two ways to turn on the FPS counter in Battlefield 6. The first is via the game's menus. The other way to do it is through the command console. Hit the tilde key, usually directly below the ...
Hyper-competitive shooters are in a league of their own on PC. Valorant builds on the solid foundation Counter-Strike established decades ago but incorporates some hero-shooter elements to add even ...
Few FPS roguelikes offer the unique gameplay experience seen in titles like Heavy Bullets. Sentry combines FPS and tower-defense elements to create a frenetic gameplay loop. Gunfire Reborn offers a ...
Unity 6 was built, tested, and refined in partnership with – and for – the developers who use it. As the world’s leading platform for creating and growing games, Unity 6 is the most stable version of ...
Anthony is a writer who's worked in the games industry for four years. He's a competitive gamer with a soft spot for retro titles. Anthony enjoys speedrunning a few titles, but Simpson's Hit & Run is ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
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