m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0. ...
spirv_instruction(set = "GLSL.std.450", id = 79) float spvNMin(float, float); spirv_instruction(set = "GLSL.std.450", id = 79) vec2 spvNMin(vec2, vec2); spirv ...