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The TextMeshPro package must already be installed in your project. The Japanese font file (.otf / .ttf) you wish to use must already be placed within your project's Assets folder. Assign the font file ...
This is a guide on how to create a new font asset bundle. If you want to know how to use a font asset bundle in game, see the "Font overriding" section in the readme. This guide is based on a post by ...