This repository contains the official implementation associated with the paper "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction". We have also implemented the 6DoF ...
Billy Christian shares his process for using 3D blockouts alongside expressive digital painting techniques.
Abstract: The integration of 3D Gaussian Splatting (3DGS) and Simultaneous Localization and Mapping (SLAM) has demonstrated promising results in tracking and dense mapping. However, existing methods ...