You have ninety layers in a composition. They all need to move, but they can’t all move at once. Instead, they need to arrive ...
The rise of the consumer 3D printer has yielded amazing devices for designers, engineers, hobbyists, tinkerers, and schools alike. I've been reviewing 3D printers for PCMag since the first widely ...
Abstract: Audio-driven 3D facial animation is crucial for enhancing the metaverse's realism, immersion, and interactivity. While most existing methods focus on generating highly realistic and lively ...
Abstract: Procedural Content Generation (PCG) is powerful in creating high-quality 3D contents, yet controlling it to produce desired shapes is difficult and often requires extensive parameter tuning.
This repository contains code release for our CVPR 2025 paper "DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creation". conda create -n di-pcg ...
This repository contains a demo of a custom volumetric fog implementation for the Universal Render Pipeline in Unity. It is accompanied by a tutorial article which covers both the fog shader and the ...